Quote:
Originally Posted by Gustoo
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Only wizards have that choice.
I don't have much opinion one on this matter though.
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Druids have unresistable DoTs and DS. Necros have lifetaps/unresistable DoTs. Shamans and enchanters have unresistable debuffs for their spell lines and pets. Mages get DS and pet damage. Wizards get lures. Clerics are the only class that doesn't have an unresistable/alternate form of damage but nobody complains about them because they are clearly intended to be 90% defensive in nature.
That being said, some classes function way better in groups. This game was never balanced around PVP to begin with, let alone solo PVP. It is built from the ground up to not only reward but require grouping with other players - why should PVP be any different? This ain't some WoW shit where you can farm solo daily quests for a month to get raid gear, or steamroll off quest hubs to max level before you even benefit from grouping.