Project 1999

Go Back   Project 1999 > Class Discussions > Priests

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-08-2015, 01:18 AM
gobbosnobbo gobbosnobbo is offline
Kobold


Join Date: Feb 2013
Posts: 133
Default Shaman: Lets put this Stun vs Regen thing to rest

Alright, heres the deal, I'm going to list a bunch of aspects about each, I want others to give some good feedback.

Why? Because this shit needs a last nail in the coffin for good.

First up:

Ogre Frontal Stun Resist -

1) During leveling you can't be stunned while tanking mobs. Debatable less useful at higher levels since if you have 3-4 level 50+ mobs on you, you're probably dead anyway.

2) Great for sitting in a corner and avoiding being interrupted by push mechanics or stun mechanics. However, bash still has an interrupt mechanic even if you don't get stunned, so it can still stop your spell cast.

3) However, even if you are stopped from casting a spell from a bash interrupt (not the stun, the interrupt aspect), you can instantly recast without having to wait.

4) Can move no matter what when facing a mob.

5) Argued that when drawing raid boss agro from a slow, the stun resist can let you get a single heal off, possibly saving your life. However, if you get focused by a boss, you're usually dead anyway.

6) Stun resist is naturally diminished by your slow spell, as the mob doesnt bash as fast when slowed.


Second up:

Troll Regen -

1) Helps when leveling if not twinked, arguably less useful when you get Torpor at max level.

2) Massive regen bonus using innate (18 standing) + fungi (15) + regroth ((15) Total of 48 hp per tick x 6 ticks in a minute for a total of 288 natural hp per minute). Thats 5% of your health every minute if you have a 2,000 hit point pool.

3) Won't save you from being quaded, however, increases overall healing efficiency as you can get more canni's out before using Torpor to top yourself off.

4) Extra regen can help reduce DoT output when casted on you, or recover hp easier on periodic AoE damage from dragon raids.

5) Can completely nullify middling damage from lower level mobs or light hits from higher level mobs.

6) Improves mana efficiency when low by giving more HP to canni off of in emergency situations.

7) Not regen based but you get a snare necklace with a minidot. Nice because root and snares now stack.


Have at it boys, lets end this argument from all aspects, for good.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:58 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.