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Old 08-10-2015, 11:42 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
One thing that a few of us have bug reported was DoT Damage.

DoTs shouldn't display their damage each tick until LoY/GoD. The previous responses from devs have been "wait until all spells are in, and then we will remove it".

I believe at this point all spells are in and verified to be the correct damage per tick. I think now it would be time to remove those messages for DoTing classes.

Beyond that, a list of features to remove to increase levels of classicness/immersion:
  • Scroll Wheel would be huge, players having to get used to F9 views or the classic first person view would be very immersive.
  • Chat Boxes - We shouldn't have the ability to create more than 1 chat box, the "New Chat Window" right click feature needs to be disabled somehow for this
  • Hot buttons - We shouldn't have the ability to bring up multiple pages of hotbuttons. We should be limited to a single hotbutton page with 10 hotkeys (and you can cycle between 10 different pages with SHIFT+#). Bards are the primary beneficiary of this unclassic feature. Would be nice to see it removed and see what real bards exist in a classic EQ.
  • Combat Ability Window - This shouldn't exist until GoD. Classic melee had to make hotkeys with line 1: /disc Defensive Discipline. They also had no way of telling how long was left on their discipline (in an era of tank swaps having this information readily available makes tank swaps a lot easier to time).
  • Pet Window (Alt F1) - This shouldn't exist. Players had to make special pet hotkeys and put them in their main hotbutton page and they were already limited to 10 slots on. It was very cluttered, and you needed to pick and choose what was most important for your main 10 hotkeys!
  • Cycle NPC Hotkey - This is a hotkey you can set in your EQOptions. It will cycle between 10 mobs, picking a different one each time until you've exhausted all targets and will start over. It is not classic. It trivializes CC for mezzing and rooting, and debuffing. Removing this would separate the skilled enchanters from those who just faceroll, and bring value back to Tab Targetting.
  • /Makeleader conmand - This was added past our timeline. Making groups, connecting CotH chains and such was cumbersome in classic. Removing this makes setting up CoTH chains slightly more tedious and encourages you select a good group leader to start, who will be attentive and invite players as needed.
  • Mana Display - Shouldn't see actual mana value in inventory window or any other window until LoY/GoD.
  • Item Links - client issue most likely.
  • Vendor Display - we have the updated version which lists the amount of item available, and price in the window... The classic window just was a panel of items which you had to click on individually to get price check and you wouldn't know how many were left until you bought them out.
  • Bard Buff Stacking - Anything a bard does should stack with equal or same line spells from other classes. Example: A bard using an Orb of Tishan which procs an Enchanter Tashanian spell, should stack with Enchanter's casting the same or higher tier spell. ONLY when it's a bard doing this proc. The situation is the same for clickies. A bard using a click of Ragefire Arms (8 Damage shield), should stack with Mage or Druid damage shield. --- This would make people happy, but was very classic
These changes would make me QQ too... Tears of joy ^^
 


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