Quote:
Originally Posted by Sirken
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why do you think that a new pvp server would end up any different than the current pvp server after a year?
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Rather than a new server, why not fix this one? I don't think it would be too hard. The problem is that zerg wins PVP even more than zerg wins PVE, so some sort of mechanics adjustment would be needed.
Random suggestion: for each encounter, sum the number of players who enter the zone in the hour before the target is killed. Guilds that are deemed to be 'zerging' either get a reduced loot table or perhaps some sort of hidden PVP penalty (-resists, -ATK, whatever) for the next week depending on how extreme their zerg is. And if everyone puts their alts into different guilds, either just tell them not to under threat of ban or do some database searches and correlate some IPs and do the math behind the scenes to link them into 1 big guild.
I can understand your frustration with the Red being a 1-guild farm for the past 5 years, but I don't think you are powerless to fix it.