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#31
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Quote:
Quote:
To sacrifice other important stats mainly HP AC and also Dex for Mana Pool is a poor choice. To have a substantial enough increase in mana pool to have one extra Superior Heal you need 250 mana. For two superior heals you'd need an 500 extra mana. There's no way you can achieve this extra mana without serious sacrifices elsewhere. Even still, this extra mana pool is only of benefit -when your mana bar is full which it will never be- The extra 12 base wisdom that a High Elf has over other races is barely half a Superior Heal at level 60. Also, this requires a Paladin actually getting to level 57 to even get the spell in the first place, something that most people who make the Paladin race selection threads (also most people who roll Paladin in general) will not achieve. Also consider - this is not Complete Heal we're talking about - we're talking about sacrificing everything else for 500 extra mana (impossible to hit) for 1160 points of healing over 9 seconds and two casts. This is hardly useful on a "raid" and not worth losing a lifetime of higher stats and more Dex for procs over the life of the toon. Wisdom provides poor gains to mana pool while leveling. You benefit far for from Stat increases. When you hit 45 you will start using your Heal Hat all the time to top off your HP and you will be saving your mana heals for mid-combat heals, which saves a ton of mana and reduces the need for a large pool even more. In your 50s the Heal Hat slows down but its still extremely useful (mana free HP who cares how slow it is) In low to mid 50s Paladin is a very poor healer with only Greater Healing until level 57. In any "oddball" group (i.e. any group without a Cleric) you will have Daring for an HP/AC buff from the Heal Hat and you'll be using it a ton. Max mana pool is not the limiting factor for your effectiveness with spells, mana regeneration is the limiting factor. The "raid" guilds have a pathetically low number of Paladins. Nobody is busting down the door to be a "raid" Paladin. I don't think any "raid" Paladin is saying to himself "gee, I really need more Wisdom, I should sacrifice some HP and AC so I can get it" and "I should also sacrifice Dex so my Epic procs a bit less" Its similar for INT casters even - Max mana pool only matters when you are full mana, which is rarely the case if you're actually playing. Enchanters need a ton of HP for charm breaks and they can Theft of Thought for mana. Mages don't need a deep mana pool and should roll 25 Stamina and get good HP and Save gear. Necro doesn't need a deep mana pool because they lich and they need a deep HP pool as well. Wizard is never full mana and needs HP and Saves as well, and on "raids" you strictly prioritize Save or HP gear depending on the mob which inevitably decreases your mana pool. There are many times on Wiz I've lived with 50-150 HP left, and if it wasn't for HP gearing that simply wouldn't have been the case. On Red its all about Saves and HP, "bluebies" still don't quite get it. The extra base Wis on the High Elf is hardly a game-changer. High Elf Paladin benefits far more from the extra Charisma than the extra Wisdom. | ||||
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