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#11
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"Shadow Vortex to pull out of trains."
Siphon strength does a fine job of this as well, for less mana and lower aggro. ---------------------------------------- Enchanters don't have any special tricks for being AFK--just invis or hide and hope nothing that sees invis walks past. It's also annoying if you have to get rid of a charmed pet, and frequently AFK Enchanters hurt their groups more than some other classes would. Wizards are a fine class to go AFK on in groups--on the rare occasions they get them--simply because everybody already expects Wizards to be useless and AFK most the time anyway. Of course that's why they practically never get groups in the first place. Least most of the normal quadding locations allow for safe AFK between quads. Magicians serve allright except for the purpose of a frequently-AFK player the Necromancer generally outshines the Mage. I think of it as the ideal class for a player who likes managing pets and not having to fuss much with other jobs. Necromancer seems, at least in my judgment, the best for a player who wants to be able to go AFK anytime, anywhere, in complete safety. Feign Death doesn't care if your 5 minute AFK turns into 30 minutes and everything respawns, or if some see-invis monster walks past, or if someone trains by. By mid levels you can summon your own corpse if the unfortunate happens, and eventually rez it. If I had to go AFK all the time I'd pick the Necromancer from among the 4 INT casters; I like tanks so that's why I switched to Shadow Knight when my own daughter was born. Danth | ||
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