Quote:
Originally Posted by Kergan
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Changes to make leveling harder is inversely proportional to server population, and this has been proven repeatedly.
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Really? The level range and exp bonus are the only major changes I know of which definitively made things easier for noobs, and they weren't tested separately. Difficulty is the draw of EQ. I would argue that the experience change, which removed some of the tedium without truly affecting difficulty, was the major thing that drew in players. I suspect the level range was only added to ensure that the current population wouldn't grief the noobs off the server when the exp change happened and everyone swarmed in.
On my first character here, a bard made years ago, I managed to chase someone off the server just by harassing him at level 4 to get out of my area. Some people don't want to PvP; they'll leave sooner or later. But this is a PvP server, and as long as the PvP isn't broken (AoN, plugging, etc) then people will stay to enjoy it.