Quote:
Originally Posted by Rexxin
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I'm concerned that the Hit rate / dmg on knights especially Paladins is off. Using an Epic Lvl 60 Pally 35/40 delay weapon, 210 Strength the paladin misses way to much and when they do connect its very poor dmg. I also know that most of the members of the community especially the ones who have started Paladins or made it to 60 can confirm and back up my findings.
I think you can also relate the fact that this server is very low population of paladins because of the coding for their Hit Ratio and DMG. Now I do not think this would be such an issue if the Paladin line of stuns snares roots etc were actually usable in pvp but they are completely useless.
Below I'm am attaching some Logs of a few skirmishes that show some proof of my request.
If anyone has anything else to add etc please do.
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Good thread, it's not only paladins, both Shadowknight and paladin are suffering from the same garbage, you can't hit anyone, it's unbearable to use a 2hander cause you're hitting for 27 with 255 str and a 44 damage 2hander...
Good thread, hope it doesn't get trollled by old man nirgon
However i suggest keep knight damage/hit ratio where it is and lower rogue/warrior/monk hitrate and then take a look at monk mitigation, we don't want to speed up pvp (aka dumb it down), we want slow battles that recuire some kind of strategy and skill rather then just burning people down within seconds