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Old 02-09-2010, 05:56 PM
Nial Nial is offline
Skeleton


Join Date: Feb 2010
Posts: 17
Default class symbols

Quote:
Originally Posted by HarmoniumGuard [You must be logged in to view images. Log in or Register.]
With these changes, is there any way to replace the class symbol in the inventory? All my characters have the Monk one, and none of them are Monks.

I'd like my Druid symbol back. x_x
I was lucky to find this tidbit posted by Nachyoz on the original "Setup Guide" thread before it was modified.

10-24-2009, 12:40 AM
Nachyoz
Junior Member Join Date: Oct 2009
Posts: 6

Fixing the UI File

--------------------------------------------------------------------------------

Quote:
Originally Posted by Feittin
Since the old forums appear to be defunct now, if anyone wants to update the Japino classic UI class animation shown in the inventory to be the right class they can do the following:

1) Go to custom UI folder (ie. Everquest\uifiles\Japino_Classic_UI)
2) Find the file "EQUI_Inventory.xml" and open it with notepad
3) Do a find (or ctrl-f) and find "<Animation>A_ClassAnim"
4) It should bring you to a line that looks like:
<Animation>A_ClassAnimXX</Animation>

Instead of XX there will be some number there. Replace that 2 digit number with the 2 digit number for your class using the list below to show the correct animation.

01 = Warrior
02 = Cleric
03 = Paladin
04 = Ranger
05 = ShadowKnight
06 = Druid
07 = Monk
08 = Bard
09 = Rogue
10 = Shaman
11 = Necromancer
12 = Wizard
13 = Magician
14 = Enchanter

You can instead delete the whole line (line 1944)


Code:
</Size>
<Animation>A_ClassAnim07</Animation>
</StaticAnimation>

to


Code:
</Size>
</StaticAnimation>

Then find this line (about 22 lines down)


Code:
<Style_Sizable>false</Style_Sizable>
</Screen>

and add the line "<Pieces>ClassAnim</Pieces>" so


Code:
<Style_Sizable>false</Style_Sizable>
<Pieces>ClassAnim</Pieces>
</Screen>

Whole block looks like this


Code:
<StaticAnimation item= "ClassAnim">
<ScreenID>ClassAnim</ScreenID>
<Location>
<X>10</X>
<Y>178</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
</StaticAnimation>
<Screen item = "IW_CharacterView">
<ScreenID>IW_CharacterView</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>178</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop Item Here to Auto Equip</TooltipReference>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>ClassAnim</Pieces>
</Screen>

This will auto pick the correct animation for the character loaded.
Last edited by Nial; 02-09-2010 at 05:59 PM..
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