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Old 05-20-2015, 09:41 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]

As they say, shits classic.
my 2plat: - IMHO Classic is a specific content, mechanics and lore world. In my mind it is not related to hardware or technicalities of user interface.

Death penalty, corpse runs, tough mobs, medding, xp/item camping - all this are part of mechanics. They have 99% impact on gameplay.

Target rings, color con codes, item linking, modifiable UI, and oh my god Luclin models - maybe have 1% impact on PERSONAL PERCEPTION ONLY.

Your corpse run, hell levels, and rarity of items needed for epic is not going away whenever you have colored target ring or not. You won't get mana any faster whenever you have Luclin models on or not.

Unlike some people, my perception of the CLASSIC world is not affected by cosmetic interface discrepancies.

Now MAPS - are tricky ones - they clearly affect gameplay, and not just UI feature.
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[Rogean;750468]
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[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
Last edited by Kika Maslyaka; 05-20-2015 at 09:45 PM..
 


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