Gonna help my red pals out here. I don't think this was posted but it's time for more proof instead of just forum slapping.
http://www.graffe.com/forums/showthr...t-resisting-it
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it wont ever be resisted all the time unless the person has the proper magic resist
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I've never had Shock of Lightning fully resisted. Yes you will get partial resists on the damage, but the potential to interrupt still exists.
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Maybe I'm just being crazy but I think Shock of Lightning interrupts every time unless you get hit by it as you're just finishing the spell or take a step forward after being hit. I did some tests and found you can pretty much only channel spells if you end up less than 1.5 feet away from where you started casting (it doesn't matter if you ran in a 10-foot circle while casting and end up in the same place you started). SoL on the other hand has a knockback of two feet. In addition to that, I certainly noticed being interrupted in PvP more often than usual with this spell, unless I took a step forward. Explanations, anyone?
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This is how it works:
All spells have a small chance to be resisted. That's why you can resist winged death or splurt sometimes in PvP even though those are basically unresistable.
However most of the time, a DD will do small damage against a target with high resists, but it won't be flat out resisted "your target resisted the draught of fire spell!".
This is why SoL is, for its usage, unresistable. Sure against a high MR target, it will do maybe 10 dmg / hit instead of expected 55 or so, but that doesn't matter, since it will still knock back.
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I stoped useing it around 50. channeling getting too high and EVERY one has above 100 MR around that time
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edit: oh, btw I was fighting a 52+ Wizard yesterday (I was 50) and we were both using SoL to interrupt each other's heavier nukes.. and SoL interrupted our nukes everytime. Great spell, so far in my Zek wizard's career it's perma memmed
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/em Puts on Red Hat
Enjoy your bluebie PvP with non classic cast time pumic and golem wands.