Quote:
Originally Posted by Colgate
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i'm a big fan of our current style of "classic unless it ruins the game like recharging and trak teeth"
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I'm not a big fan of how you pick and choose what should be made classic and what shouldn't in regards to whats best for your class and guild.
I prefer dynamic skill based pvp like verant intended to make, as when they instituted the 66% dmg reduction to nukes and dots because they felt casters were doing far to much dmg in pvp.
However that patch would have never been put into place had the dmg lvls for melees been set as they currently are and rogue duelist uncapped max dmg attack be hitting for Lifeburn dmg. I understand that with monk triple attack a few months away you make no mention of how unclassic melee dmg is tuned atm.
I however am well known for calling for nerfs on my own class when it disrupts pvp balance, sadly not everyone adheres to that level of integrity for the good of the server.