Quote:
Originally Posted by Colgate
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i have never seen this "limit to 1 LNS lockout" thing happen
ever
there needs to be punishment in the form of people staying the fuck out of the zone for a little while and any adjacent zone when they lose a fight
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It was an idea, that's all. I agree with finding something to keep the leapfrogging out.
Quote:
Originally Posted by daasgoot_2.0
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whether staff considers it an "exploit" of the rules or not.. It would not be fair to punish someone because it is not stated in the PNP that its not allowed.
no matter how specific you are, how many amendments you make there will always be a loophole and people will use it.
more rules = more petitions = more staff time answering petitions or staff not having enough time to answer all the petitions and being flamed constantly for it.
easier to just drop it all together and force people to man up.
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I think it's pretty fair to punish people for being douchecanoes and actively subverting the rules. If that statement itself needs to be put in, so be it.
The staff doesn't care about being flamed for not answering petitions, and I don't care about creating more petitions and dealing with them myself if it means improving the server. The server has been growing in both population and positivity, so I doubt stopping everything we've been doing would solve anything but killing the box...again.
Quote:
Originally Posted by Buhbuh
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That would be the point of a lockout, though. You'd really have to know when to pick your battles, and when you do pick a battle, you have to stick it out. Otherwise you lose 2 hours, which, for Velious, won't be a crippling ordeal, but will still hurt.
I can't remember the last time an opposing guild has called Force LNS twice in one day. So that would rarely ever apply, especially because when the out-classed force loses once on a repop day, they just avoid PvP engagements for the rest of the day.
The point is not to have five minute mass PvP fights where people can plug and call Force LNS with 1 or 2 deaths. It's to force people to commit and fight. If there's a lockout period for LNS, neither side will want to quit. 2 hours of time are on the line for a loss. These are the types of fights that are the most fun here, not the ones with chickenshit Force LNS calls 5 minutes into a fight.
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If you mean a full raid lockout, then PvP would just be constantly avoided instead of there being an attempt at contention. When dragons are alive, pixels are more important than PvP. Corpse locking would just make the monopoly easier, and even if it would fix one issue it is causing another.