Quote:
Originally Posted by HippoNipple
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The loser guild is trying to avoid fighting. That is not in question.
Assume there are two equal raid targets. Small guild tries to snipe, gets caught and loses a PvP skirmish. They call LnS and run off to the next raid target while the winning team meds up after PvP skirmish and then completes the target they fought and won for. They both get a raid target.
Basically the request is to punish the losing team somewhat. If there was no LnS the winning team could camp corpses and down both raid targets. With a lockout before looting your corpse it would be similar to this without the players griefing the losing players directly.
With much more than 2 targets the losing guild won't miss all their opportunity to raid that day, but losing a PvP skirmish will make them miss out on 1-2 hours of raiding instead of no time penalty what so ever.
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Can you not recover a raid force quicker than a full corpse recover takes? Losing means they lost their chance at that mob. If you want to stop them from taking another mob, beat them there as well.
You're not going to get changes that make it easier for the top guild to monoplise more content. You're going to have to work hard in order to oppress the masses.