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Old 12-06-2010, 03:58 PM
stormlord stormlord is offline
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Originally Posted by Cyrius [You must be logged in to view images. Log in or Register.]
No not necessarily, but i want to be able to get some challange if i choose to. If you want to play a ROLE PLAY GAME freaking role play and not let the computer do everything for you. Simple as that. And i do not need to pretend everyone else is like me, because i know they are not. Good for you if you are a miniority, but i require a game to challange me. That does not mean i need huge punishments or no ingame maps, it simply means i dont want everything handed to me. You could draw ingame maps once you explored that area maybe, or be able to set PoIs on your maps where you saw a NPC or a potential quest giver, there are so many freaking possibilities. But no, you get a minimap with flashing icons that show you exactly where you have to go, take you by the hand like a 10 year old to complete a quest. That is not my idea of fun, its stupifying.
That's your opinion. I find doing quests over and over with groups to be stupifying. Believe it ir not, but some people think they shouldn't have to make the map or buy one. Some people would rather focus on the rest of the game. A lot of people don't enjoy cartography or map making or traveling blind or doing it with only a compass. It's like /follow in everquest. Most people like it, but some people think it's stupifying. An in-game map that has bells and whistles doesn't make someone dumb if they're using their mental resources elsewhere.

Me and you can sit here all day and talk about how cool games can be without everything in front of us. Without all of our buttons and icons and indicators and audio triggers. Should random maps have an in-game map or should it use fog of war or no in-game map at all? But it would all be for not because we're hardcore. What we like doesn't apply to mainstream. It's apples and oranges. It's a waste of time. Now, if we want to make our own game or we want to help make a niche game then it makes all the sense in the world.

Bottom line, most people want a game they can, literally, pause at any moment. A game where they can make measurable progress. A game that won't require them to compromise their RL to play. Many of these people have significant real-life commitments or they're married too. Some of them just don't have 20+ hours to devote to a game per week. There will always be exceptions, but I think that the MMORPG market as it's makes it pretty clear what most people want. That does not mean there can't be niches! That does not mean that a single guy working a 40 hour per week job can't play a game that demands more from him. Some people are fine with a game that demands their attention and if they leave for 1 min it'll get them killed. But most aren't.
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Last edited by stormlord; 12-06-2010 at 04:21 PM..
 


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