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#11
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Quote:
Me and you can sit here all day and talk about how cool games can be without everything in front of us. Without all of our buttons and icons and indicators and audio triggers. Should random maps have an in-game map or should it use fog of war or no in-game map at all? But it would all be for not because we're hardcore. What we like doesn't apply to mainstream. It's apples and oranges. It's a waste of time. Now, if we want to make our own game or we want to help make a niche game then it makes all the sense in the world. Bottom line, most people want a game they can, literally, pause at any moment. A game where they can make measurable progress. A game that won't require them to compromise their RL to play. Many of these people have significant real-life commitments or they're married too. Some of them just don't have 20+ hours to devote to a game per week. There will always be exceptions, but I think that the MMORPG market as it's makes it pretty clear what most people want. That does not mean there can't be niches! That does not mean that a single guy working a 40 hour per week job can't play a game that demands more from him. Some people are fine with a game that demands their attention and if they leave for 1 min it'll get them killed. But most aren't.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 12-06-2010 at 04:21 PM..
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