
03-26-2015, 10:47 AM
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Sarnak
Join Date: Jun 2013
Location: EQ
Posts: 381
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Quote:
Originally Posted by Sadre Spinegnawer
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Any discussion like this needs to keep in mind, lots of classes get shafted in classic-velious. It's part of the game. The limits of all the classes are designed to incentivize social gameplay.
I like daydreaming too, but the weakness of a class is usually there for a reason, "go be social."
The alternative is every major mmo since everquest, which are all deathly afraid of making customers upset, and so make all classes able to more or less do everything. They should not even be called mmorpg's anymore, frankly. They are massively multiplayer online single-player games.
These are not "flaws." They are design decisions that reward social gaming.
I remember at one fan faire, they had a mock session on "Everquest and solo gaming." It was a joke: there were chairs set up, but no speaker, and no attendees.
It's a design intention to have areas of weakness. IMO, p99 actually already nerfs a lot of that -- bards, monk dps, charm, and a super-reliable invis come to mind. Overpowered, all four, because they erode or allow you to avoid the social design of the game.
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Yeah it's funny cause I agree with all of this. I guess I'm just thinking out loud about how I thought it would be cool to have a temporary pet that can do CC. I understand the whole class weakness thing and the need for it so it forces you to be social with others, that is why I was so addicted to EQ when I first played in 2000 and why I still play it today. I guess my choice of the word flaw was wrong, but weakness yes.
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Halius Manashaper <Ex Astra>
55 Conjurer
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