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#11
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While I tend to disagree with the defiant gear dropping, I don't see why it would be such as stretch to make sufficient mobs spawn and drop stuff useful for the different types of armor - silk, ruined/low/medium/high leathers, ore blocks - drop off basic mobs in the starting zones (e.g. animals for leather of the appropriate size, spiders for silk, humanoid for ores). This would also give use for basic levels of tradeskills.
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