Content is obviously going to be easier here then it was on live for a magnitude of reasons. For one, some spells are the updated versions of the originals that were improved over time and not quite classic even though they are the same spells even if it's minor like a longer buff duration, improved pets, "fixes" that weren't in on live such as mob push, not really seeing the same low hp agro that live had etc and lastly superior knowledge as the content is old for most people.
One thing that was "cool" about EQ though is that it let you think outside of the box. For example, you could kite a lot of mobs around and hold agro on all of them if you /dueled with someone to get yourself down to 5% life prior to engaging and removed hp regen. Now, you obviously could not get hit, but with bard speed or SoW and if you did it flawlessly you could potentially have one person control all of the adds in a raid encounter when most guilds required 5-20 to do the same thing. All you had to do was something small like shoot an arrow to get on the hate list and the mob would be locked on you. The low HP agro would keep it all on the kiter regardless of how many heals the Healers were casting. In this method one person could control what normally took 5-25 people to do and was especially useful in outdoor areas with non-casting adds.
Another "outside of the box" was pre-kunark I used to pull the higher islands in Air to the lower islands using ressing. Basically you put a corpse on the island you are on, then port to the higher island where the mobs are and get a res box up on your screen. You agro the mobs and jump off the island towards the previous island and accept the res before you finish falling to the bottom, you have someone on the island below pull them as they pass before they reset and it splits and pulls the mobs to the previous island. It made it far easier to break into the more difficult islands because you could single pull them and not have to worry about adds or tight positioning on a new island not to mention it was far easier to recover from a wipe. It's just the beauty of Everquest that you don't see anymore in new games.
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