Quote:
Originally Posted by YendorLootmonkey
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ROLEPLAY SCENARIO
Guild A gets a shot at Trakanon once every few months due to the raid scene on the server. Donal's BP drops, straight up /random happens, the cleric who logs in once a month for raids happens to win the BP over clerics who have been raiding consistently with the guild. In this exercise, you will roleplay a guild leader frantically trying to convince all those other clerics to remain with your guild and devising a new method of distributing high-value/high-rarity loot...
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That depends on how many people in the guild are more casual players. If it's only a few then you are probably right. However, what we know about human nature says that random reinforcement is more effective at getting people to invest more time and effort, so if you have a high enough percentage of more casual players then you are more likely to get higher participation in events if more casual players have at least a non-zero chance of getting something great.