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#21
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Paladin + Mage x3 + Necromancer x2 in KC
I could essentially chain pull and pets would gobble up the mobs. Also, Paladin x4 worked out very well in KC. That was when we could cast Deepwater helm heal in 6 seconds instead of 10 seconds. We would just melee and rotate stuns, effectively locking the target, then spam helm-heals while one pulled. | ||
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