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Old 02-12-2015, 02:27 PM
Duckwalk Duckwalk is offline
Sarnak

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Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
Shm is a great choice for 50+, and so is cleric, but from 1-50 druid has them beat hands down. It's not a "weaker version", it's unquestionably a stronger version. Level in outdoor zones like the oasis, the karanas, LoIO, OT, FM, Kedge, etc. Rather than having a shaman slowing mobs, which isn't particularly effective until Togor's and that still costs 175 mana, use terrorize animal (30 mana) or the enchanter or necro fear line with snare. With the druid charming and necro using a more easily controlled pet instead of charming undead, the necro can be on top of cc, healing, twitching, etc. all the time. Mobs will melt, pulls will be constant, and you'll never ever die.

The high mob density areas of outdoor zones are much more frequently empty than the good exp camps in dungeons. You'll spend a lot less time looking for an open camp, you'll get many more kills per hour, you'll die a lot less often (snare, sow, and wide open spaces ftw). In practice, these more than make up for a poorer ZEM, unless you're willing to grab dungeon camps during off-hours and play for long continuous sessions. Normally it can be difficult to quickly put together a powerful trio like this for some outdoor zones, but y'all come pre-packaged so it's not an issue.
Not sure if serious.

Druids are hands down better than Shaman because they get cheap animal fear and snare?

You realize we are talking about a group where either the necro or enchanter can fear and the necro can snare? And both classes have access to clarity or best in game mana regen so the fact that the druid version is marginally cheaper is essentially worthless.

Sow? Shaman has that (and earlier).
Charm animals? Yup, Shaman gets that too as well as a controllable pet.

Shaman get all that while still having best in game slows, much better mana regen and malo (for all these charmed pets).

Literally, the only thing a druid would bring is ports and thorns (or aggro kiting if you want 1/3 of your dps just running the mob around.

Druid fail.
 


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