Quote:
Originally Posted by Duckwalk
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I understand your point. I'm just suggesting that a druid, enc, necro group brings nothing that enc, nec, shm or clr offers with the exception of thorns and ports.
Essentially your trading thorns and ports for much less flexible and powerful group.
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Evacs, another charmed pet, Track, Harmony, Sneak; there's plenty more too. Even ports are a good contribution to a group (especially three friends just starting out), I'm not sure why this keeps getting scoffed at. If anything, the Shaman brings less flexibility to a group, as nothing he brings isn't covered by Ench/Necro or Druid.. except woof woof. More power (eventually, at a price), Sure.
...Also I'm off work now, so I'll quit being contrary.
Good luck and let your friend play what He wants to play, not what a bunch of forum-goers swear is best™!