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#12
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Quote:
This is the best description of it because it shows how it was changed to work in Luclin. Which is the way it is working currently. Before this point, when you hit the Ranged Attack button, your sneak should break. However you can activate sneak again while it is in flight. This mainly matters for short distance tags where activating sneak before the ranged item hits may not be doable or for the situations where your sneak didn't work, since you can't guarantee a successful sneak before tagging anymore. Also as mentioned in a few posts I made earlier (when I get to my hotel tonight and am not on a phone I'll requote) but basically sneak is currently functioning as a complete removal of assist if the monk is facing away from you. What it should do is have a reduced assist range, not entirely removed. This allows people to tag a mob, have the mob run over top of mobs (or unclassicly tag a mob even though there were mobs inbetween you and your target - in classic the collision of the projectile would've aggroed those mobs inbetween) and get a single pull. It's not correct. Haynar I would suggest playing around with sneak pulling on your dev server, see how the mobs work now, especially when they are all on top of each other. Then see how it works when mobs facing away from you are coded to have assist radii which they have when Harmonied or Pacified. Which is what the posts describe and what classic experience suggests. No one was sneak pulling much of anything during classic. Here it is horribly OP and replaces FDing monks in many cases when it shouldn't. It should have some value and rogues should be able to split certain areas with sneak. But it shouldn't be the easy-button it currently is.
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