Originally Posted by Kreylyn
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I'm gonna start with some basic info to use as a reference.
A lv 40 cleric with pretty decent gear (read, NOT twinked) is what I'm baseing this info around.
219 wis + gear = mana pool of 1735.
Valor = 90 mana
Symb of Pin = 200 mana
Armor of Faith = 150 mana.
Buff just those on one char = 440 mana (not counting the lost regen from cast times). That's 25% of the mana pool.
Regen of 16 mana with out chanter buff... around (21 mana with) per 6 second tick. Lets say (since OP is chanter) that C1 is buffed on the lv 40 cleric...
440 mana at 21 regen rate = 21 ticks for full mana recover per, or 2 mins 6 sec. Lets just round that to 2 mins cause.... maths hard.
6 players, buff you self first because that's how you set a good timer right?
Buff yourself (25%), buff the chanter (25%) and buff the Tank (25%).... Now you have 25% mana left for the pull, and half the group still left to buff, and need straight 6 mins to med it back.
Complete heal = 400 mana.
Sup heal = 250 mana.
Greater heal = 150 mana.
So a pull comes in after your buff, you had 30 seconds after buffs before your first heal to be cast due to the pull...
Mana pool = aprox 500 with regen.
You currently have the option of...
1 complete heal leaving you with 100 mana... You will not cast another heal with out regening mana. You could cast 1 root at 60 mana, or... you could save that for a heal. What do you do... hrm?
2 Sup heals for 583 hps leaving you with 0 mana... OOM.
3 Forget healing, lets crowd control with the mana you have left.
Lets just say the cleric was "lazy"... and healed only... with option 2.
Fight is over, group wants to pull. You have 30 sec - 1 min before next pull comes in.
You regen 210 mana... . That's not even 1 sup heal.
Chanter gets agro from resist.
Chanter can't stun, root, CC their own mob.
Cleric has to heal.
Tank has taken dmg too... but you can only cast 1 heal on one character.
You regen just enough to cast Sup heal on chanter, finish fight with tank at 30%, chanter alive, mobs dead... cleric OOM.
8.5 mins now for full mana regen. 15 mins now for full mana regen and you buffed the other 3 chars... cuase you dont' want to be a lazy cleric right?
Are you gonna sit and wait for 15 mins for full regen? How many groups do you know that's up for that kind of down time?
So what really happens?
I join a group, I ask... "Any cleric or other buffs I need to know before I start buffing?"
If nothing that is better, or already on... I'll buff the quick... Valor on everyone. AC on those I know who will get hit (tank, cc, puller).
Symbol... is reserved for situational consideration. If the chanter is under level... I'll buff it. If the tank is taking a lot of dmg, I'll buff it. If we are having problems with proper CC and someone is off tanking, I'll buff em. Everyone in the group is not getting symbol unless there is a good reason for it. It's not lazy, it's simply mana conservation for being able to function as anything else in the group.
As an aside, if your not supposed to get hit, you should control your agro so you don't need symbol. (I'm talking dps or other non cc/tanking players). I will heal you to start, and I will communicate to you that you need to stop what your doing to draw agro. Then.. I will stop healing you. One way or another, people who are not supposed to get agro will learn. Death is a good teacher.
First pull immediately after buffing the basics, and I'm generally at 30-40% mana already. The next hour is fighting mana regen vs heals cast for pulls to get back towards 100%... so that when buffs wear off, I can recast them taking up nearly a full mana bar.
2 sup heals or 1 CH and I'm OOm for heals on that first pull.
Or... the entire group waits for regen.
I have a hotkey... "%t rooted, step away!" I use it when asked. Otherwise, my expectation is that the CC in the group know what they are doing, and can do THIER job or can communicate to the group what they need.... Jus sayn.
Can I do CC... sure. If there are other healers in the group, and mana regen ins't as important cause heals are covered, buffs are covered, then... I'll use other things. Stuns, roots, even DD cause why not... you can only hit 100% mana regen, you can't bank extra. I never just sit when 100% mana.
But when there IS a CC in the group... yeah, this lazy cleric expects you to do your jerb. If you CAN'T do your jerb, then at least communicate clearly what you need help with and why. Otherwise, until I'm 100% mana... I'm medn to prepare for that next heal. Cause... that is what a cleric does.
But... that's just my take. I'm sure others will have their own.
Krey
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