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Old 01-06-2015, 07:27 PM
iruinedyourday iruinedyourday is offline
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Join Date: Apr 2014
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
You have a ton of push as a dual wielder, and you have to be constantly aware of your group's net push to use it for spell interrupts. Enough push = 100% interrupt. Sooo... Front stab with the warrior if you think you can stop a gate. Brain deads in your group won't know what you're doing and hate you though.

It basically works out to more people attacking the same direction = more mob push in that direction. Closer proximity to a mob and faster weapons generate more push as well. Players attacking from opposite sides effectively cancel each other out.

It's a royal pain in the ass to use this effectively in full groups, but in smaller groups it's a necessity to keep your tank from getting ice comet blasted, slowed, or gated on. Exp mobs need at least 2 people pushing them in the same direction to reliably interrupt. If someone is canceling you out, it gets frustrating really quick. But it's a good skill to practice and learn how and when to use it.

Rog/War ->-> Mob gating <- Monk = -> x 2 - <- x1 = -> 1x = gate
Rog/War/Monk ->->-> Mob gating = interrupt
thanks! I thought you meant like a bash or some skill that interrupts heh, or like backstab during casting.
 


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