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Originally Posted by Vexenu and Danth
reasonable yet flawed arguments
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I think you guys are basically saying that there are a lot of bad players out there, and on a Paladin you can carry them more than on a warrior. Rogue doesn't know how to use Evade? Flash of light! Monk can't be convinced to push? Stun! Enchanter sucks at CC? Root park! Cleric fucks up the CH timing? Lay hands! And so on. This is exactly what I was saying: as a warrior you are more dependent on a functional group.
Also, I think you are selling warriors hugely short. "Wholly inadequate threat generation" is simply not accurate. Sakuragi gets like 80 hate/second with his epic/shissar combo - that's the equivalent of casting one stun every 6s or so. The problem is the inconsistency: the Paladin gets his stun when he wants it, while the warrior prays to the proc gods. Warrior dps is right up there with Monks: Raev will do like 70-75 in a group while Sakuragi does 60-65 (and I'm not even str capped, iksars). Warriors are fine vs caster mobs: slip around to the back and pop stunning kick and in my experience that's good enough to interrupt 50% of all spells. And who is going to do better interrupting the gating myconid adept, the warrior pushing with two sub 20 delay weapons or the Paladin chaining his stun and praying that it lands? Not to mention that discs are fantastic when you are pulling really big stuff. Sakuragi tanked Emperor Chottal successfully at L52. I find it very hard to believe a Paladin could pull that off.
Don't get me wrong, I love hybrids. When I rolled Sakuragi (4 years ago!) I already had a 60 enchanter so I was looking for a raid character more than a grouping one. Paladin and SK both feel like they would be a ton of fun in groups. I just think that in the end, if you have a quality group, warrior is the min/max choice.