I prefer the pre-expansion game most, and the classic era in general, but I agree with Daldaen when it comes to building groups: Putting together groups was far more annoying than it ought to have been. It was tolerable only because most game servers were overcrowded, hence zones usually had sufficient people to build groups. P1999, with its lower 1-50 population, suffers much more. There's nothing wrong with liking something in general whilst accepting its faults, and even at its best I've never thought of Everquest as remotely near perfect. Rather, to me it's always been a case of taking the bad with the good.
I consider some other faults of the early game, in no particular order: Lousy class balancing (never really fixed), terrible user interface (eventually fixed), Lopsided risk vs reward (never fixed), horrible new player game experience (half-hearted improvements came too late).
Note that I permanently quit EQ-Live in spring 2004 so I have zero knowledge of the game past that era. I know some folks on this board stuck around far longer.
Danth
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