Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 12-22-2014, 05:18 PM
easy_lee easy_lee is offline
Sarnak


Join Date: Jan 2012
Posts: 261
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Following system is in place:

Defy LNS, take a week in the tank

Do it again, put in da tank for more than a week each time gets longer

Seems goog 2 me
I think that system is fine if it's enforced. But it's very hard to enforce the system as-is, particularly on a private server. This thread is proof of that.

I would much rather have a system that doesn't need to be enforced. As an analogy, think of it like falling damage. If players were responsible for keeping track of falling damage, and killing themselves if they took long falls, then many players would lie and try to cheat the system. Fortunately, the game manages the system for us, killing players who take distant falls, so no one needs to argue about it.

I think it would be better to have a system like that for PvP deaths and LNS.
Last edited by easy_lee; 12-22-2014 at 05:25 PM..
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:34 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.