Quote:
Originally Posted by sox7d
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They did make one. It was full PvP too. Everyone quit as soon as they died over lvl 20.
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That's a bit much... why not have like on diablo, a server reset on cycles? That'd be pretty sweet imo, and immerse players into social activity in order to play, instead of hiding behind your dozen alts and twinks and supporting yourself.
The entire thing about EQ that made it so special was the anti-solo implements in place. The further the game progressed from this, the more and more it lost to other games, because then it was just an outdated fugly ass version of new games that was frustrating less user friendly as it borrow more and more from more modern mmo's.
I truly think anything can be implemented so long as it doesn't cut back on the anti-solo barriers in place in classic. That one aspect is what I would solely define my love of EQ for. It is a truly social game. I can't just log in and do everything I want like it is a single player game. And that is PERFECT, because I want to play a multiplayer game, online with other people. I want codependency and force cooperation, not just instanced zones.