![]() |
|
#11
|
|||
|
And the game is officially out!
Just some notes: 1- Although you need to always be online (killing bounties, buying goods, selling goods, exploring systems, all of this impacts the global constants of the galactic market/balance), you can play in a Solo or a Group instance of the galaxy. The things you do will still shape what happens in other people's worlds and the main open server. 2- This game really isn't one that is going to hold your hand, as Pyrion says above. I felt it was worth writing up about this game here, because many of us who play EQ are here because we adhere to a love of when games treated you like a challenger, someone trying to beat it. Elite: Dangerous is this way, and I think many people here would like it. 3- There is a lot of room to grow, to upgrade, and definitely to explore. More content is planned in the near future, but the content now is definitely worth the $50. I am probably up to 200 hours at this point, if not more. | ||
|
|
|||
|
|