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#11
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Quote:
The reason this server is meleequest has nothing to do with the MR resists, it's due to AC not working and hit rate being way to high; at least in the general sense, there may be more to it with max hit % as well or avoidance calculations. Melee's here simply do massive amounts of damage compared to live. The hitbox changes have helped since it makes the melee have to work a little more, but didn't fix the core issue. If the melee damage was brought in line with what was experienced on live, the need to CC so you don't die in 2 rounds to a rogue isn't needed. Making it easier to CC while keeping melee damage high is the worst of both worlds, and turns this server into an assist train splatfest where pvp lasts seconds. | |||
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Last edited by Tavrin; 12-05-2014 at 02:14 PM..
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