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Old 12-01-2014, 12:22 PM
Uteunayr Uteunayr is offline
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Join Date: Mar 2012
Posts: 780
Default Necromancer Notice

Howdy all,

Since the servers are still down, I can't confirm this, but:

1) "Haynar: Improved (more classic) FD behavior."

This my suggest that Necro FD is back on a timer, in accordance with this change on February 17, 2000:

"The "Feign Death" spell, when cast by a Necromancer, will now have a fixed duration. The Necromancer will receive several warnings prior to the spell wearing off. This change was necessary because some Necromancers found a way to gain experience through their pet while being AFK for an extended duration, such as being in bed for the night. Note: This does not affect Shadowknights or Monks."

2) "Haynar: FD is now progressive. On first attempt, mob has about 2/3 chance of remembering you. On second attempt, about 50/50 chance. Each subsequent attempt will give you a greater chance at the mob forgetting you."

Likely will not change FD and /q when you have a huge pack of mobs, but for single targets? This is going to be helpful.

3) "Nilbog: Spells Levant and Quivering Veil of Xarn may only be cast at night."

Speaks for itself. Get used to /time. [You must be logged in to view images. Log in or Register.]

4) "Nilbog: The Ishva Mal will now spawn according to the November 2000 timeline."

For those of you leveling and are poor, this will be a god's gift. The new mechanics, as I remember them, is that Ishva is now on a 20 minute respawn timer with a PH, and I believe around a 20% chance to spawn. Additionally, he has bodyguards. So the price for Spell: Summon Corpse is going to tank, and you may be able to solo the camp for it yourself. The old spawn was a 36 hour static respawn. Remember that Summon Corpse is a common drop from Ishva, so this spell will be far easier to attain.

5) "Haynar: Moved player channeling checks based on distance moved to a linear model. This makes it a little more difficult to channel with small moves."

I think this will mostly hurt those of you with a higher latency. Sometimes, when you stop and start casting, the server wont have counted you as being stopped immediately, and your cast will need a channeling check. I notice this happens more with higher latency. So, be careful out there. May be better to count to 1 before casting after stopping.
Last edited by Uteunayr; 12-01-2014 at 12:30 PM..
 


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