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#25
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Here are my results.
For a given weapon, you will have a max damage, based on several things that contribute. I will call max damage, max_dmg. The damage bonus a weapon gets, I will call dmg_bonus. The base damage of a weapon, I will call base_weap_dmg. Here is a list of weapon damage bonuses: http://lucy.allakhazam.com/dmgbonus.html For critical hits, weapons in primary (difference for offhand, it gets no damage bonus component). Min_Crit_dmg = 1.7 * base_weap_dmg + 8 + dmg_bonus Max_Crit_dmg = (max_dmg - dmg_bonus) * 1.7 + 8 + damage_bonus For crippling blows (no dmg_bonus for offhand): Min_Crippling_blow_dmg = 2.9 * base_weap_dmg + 13 + dmg_bonus Max_Crippling_blow_dmg = (Max_Crit_dmg - dmg_bonus) * 1.7 + dmg_bonus Whew .... H
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Haynar <Millennial Snowflake Utopia>
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Last edited by Haynar; 11-15-2014 at 11:38 PM..
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