Quote:
Originally Posted by skipdog
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I don't think people comprehend the drawbacks of splitting blue's population.
It means it will be harder for people to find groups. This is going to prevent people who come on this server to try things out, from staying for any reasonable amount of time.
I get that some class R guilds still aren't happy with their free pixels that they weren't even getting before, but that seems like an awful reason to split this server's population.
If 'not getting enough mobs cuz TMO/IB gets most of them' is the primary motivation for a new server, wouldn't simply reducing all raid mob's spawn times in half be a better solution? Just a simple doubling of the total amount of raid content available. Seems like a far better solution to me that wouldn't involve turning both servers into servers not large enough to support lower level grouping at all levels.
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Reducing respawn time doesn't resolve the issue, nor does adding Velious.
Reducing respawn rate just means that the guilds that can mobilize instantly will kill the mobs more often.
There's a reason why newer MMOs made zones instanced. It levels the playing field for the casual raiders and doesn't force the high end raiders to compete against one another.
If there were a zone to instance in the current P1999 environment, it would be VP. You'd instance that zone, and the rest of the mobs, for better or worse, become FFA.
Even then that's still not a solution. You can't get to VP without killing Trak. Guilds (C/R) would be fighting over Trak kills, not to mention all the other dragons.
Since you can't instance every zone, there's no real solution. You either have FFA or a rotation or something, but getting all parties to agree upon a solution will be practically impossible.