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#11
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Quote:
Intelligence. In every MMO i've played, i've built a core amount of capital and starting building ways to create money based on game mechanics. I started my wizard in tailoring and found ways to be basically a manufacturing plant for money. In WoW, when there was a time limit on how frequently an alchemist could transmute Arcanite, I leveled 6 characters to the point where they could all transmute Arcanite (I think they had to be 34 or 39 or something). I saved enough cash to buy Arcane crystals off the market and gathered the other component (I think it was thorium). I then made an Arcanite factory out of those characters, gauging a certain amount of profit for each transmute. Every few days i'd log in and do another round of transmutes, sell the arcanite, and all this while I was gearing up my main. He obviously built an amount of capital suitable to cover the operational costs of consignment (i.e. the 50% deposit he puts on items) while he waits for fruition of sales - it's actually a really simple business model based on selling "time" and reducing the transaction cost of business. It eventually results in lower overall prices for everyone because it greases the wheels of the market and gets goods to those who want them more quickly. The only question I have is whether Bob actually plays the game, or if he just buys and sells all the time [You must be logged in to view images. Log in or Register.] | |||
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