Quote:
Originally Posted by Loadsamoney
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I should make a Paladin just to see. Paladin was my main back in the days of Luclin.
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It's not universal, just as the similarly foolish Ranger hate is not universal. It is strong enough that decent Paladin gear is super cheap.
Flash of Light is, imo, way more effective here than it ever was on live. There were some negative issues with FoL before they got most of the wonky pathing fixed. It seems to me that FoL lasts full/near-full duration way more than it did on live, I'm not sure I've ever even noticed it not lasting full duration on me or a mob, and the spell itself seems to me to give much more agro than it did in-era on live.
So agro is pretty easy to manage here for a Paladin. You don't really need your stuns for much of anything except bailing out the Enchanter until you run into gating mobs (Hate, Sebilis, maybe Chardok but that place is toxic with AEers so not sure) and the CH casting healers and Ice Comet casting wizards in various higher level dungeons. Maybe toss one stun in with your FoLs if your group's Monk/Rogue is too lazy to dump agro even once during a fight and you don't feel like calling them out on it. FoL works so well here it's funny that the anti-Paladin hate continues, Paladin agro advantage over Warrior is about as OP here as it was in Luclin/PoP on live due to the cheap/fast stuns they added in Luclin. (For raid bosses the Warriors here have Midnight Mallets for easy-mode snap agro.) All I can figure is there must've been a lot of really poorly played Paladins around here before I started that permanently scarred the server's collective consciousness.
Also, people here are even more close-minded than they were on live about the advantages of having both a knight and a Warrior in group. About the only thing they can imagine doing is having the Warrior berzerk for semi-decent dps.