Quote:
Originally Posted by Frieza_Prexus
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The point of Class R is to completely segregate that population away from the play style of Class C. It absolutely should be play nice or play C.
Extending the Class C variance (especially with extended windows) prevents the spawns from being permanently clustered, unarguably reduces the all-too-familiar sock fests we have, and it encourages competition in the fairest way so far seen on the server: quick mobilization and proper organization.
Finally, Class R might be willing to take a hit in the wallet as you described because this is about what is the best policy for the server. Believe it or not, quite a few people are concerned with good policy even if it doesn't benefit them directly.
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1) No the point of the two classes is to help segregate them. There has to be a middle ground to allow for less or more depending on what you want to accomplish. That middle ground is FFA. Even then, it's still near impossible to compete for certain mobs against class C without massive trial and error/time sinks that even the most staunch of class R avoid.
2) Come on. You can't honestly believe that FFA mobs being less clustered is anything but a massive advantage to the bigger guilds already putting in the time. It'd force round the clock tracking for almost every mob and produce more competition for smaller FFA mobs.
3) I must have missed the part where 1200+ logging on during peak hours is terrible for the server. The population is somehow increasing as the content becomes more stale. You're hiding behind fancy words instead of looking at things objectively.