Quote:
Originally Posted by Heyitsme
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One thing id do if i had the keys to the box is make solo leveling equivalent to at least duoing xp or 80%. Xp is incredibly slow compared to even having one guy in your group, and at 2 people you start to see a huge difference.
So that its such night and day from having even one person in your group, that its practically wasting your time to try and solo. So what you do is you log out (at least, im sure thats what alot of people do after sluggin it out for a little while). Then the next person logs in, sees no one in the newbie zone, logs out till next time.
If you put solo xp to duoing, or something like 80% the bonus value of duoing, what it would do i think is make people stick it out longer solo so the chances for you to find a group augment significantly.
Im not asking xp to be nerfed, it just feels silly to be able to make 3 hours work of soloing in 10mins of grouping with 3 people. The incremental step is too steep from 1 to 2.
I think this simple tweak would boost lowbie activity quite a bit.
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The exp is already set up similar to what you are asking for. You get something like a 50% boost solo and 100% boost as a duo don't you?
My understanding in how it works:
Kill 100 exp mob solo and you get 150 exp
Kill 100 exp mob duo and you get 200 exp/2 = 100 exp per person.
You have to kill 1.5 mobs in a duo to equal 1 kill solo. What's the problem and why is fighting solo so worthless?