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#29
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I just want to clarify. The intent of my suggestion is not some kind of quality of life improvement. But to achieve a classic Everquest experience. While the difficulty of mobs, bind points, city faction, and merchants among many other things; certainly plays into people's choice on where they level. ZEMS seem to come first and foremost, in my experience here.
I personally don't think the ZEMS were static, but I cannot prove this. What I do know is having the stock data feels more like an exploit than a classic experience. I am interested if anyone has any data, or where I can obtain data that might lend to the idea, or prove, that ZEMS were static. We do know that the original developers and producers of the game did not like people streamlining through a few zones. They combated it, with likely much more success than here. | ||
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Last edited by psway; 09-14-2014 at 10:33 PM..
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