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Old 10-11-2010, 05:01 PM
eqravenprince eqravenprince is offline
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Join Date: Oct 2009
Posts: 1,470
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I don't understand the experience penalties that were applied in classic EQ. Probably originally it was thought that hybrids would be more powerful therefore it should be harder for them to level. But that never turned out to be the case.

Second thing that doesn't make sense is why does a hybrid deserve more experience in a group. Again, it probably was part of the original thought that a hybrid would bring more to a group, therefore deserve more experience. But again not the case.

Experience should simply be mob exp divided by number of people in the group. Race/Class exp penalties or bonuses should apply to even out how fast they level. With a little database mining, how fast a Race/Class levels could easily be determined and then apply the appropriate experience modifier. Then all Race/Class combinations would level at around the same speed and people could bitch about not having enough variety =).
 


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