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View Poll Results: Would you roll on a server that started you at level 60?
Yes - I'm tired of leveling. 25 18.25%
No - not classic! 87 63.50%
I beleive everything in the 9/11 Commission report... no inside job 25 18.25%
Voters: 137. You may not vote on this poll

 
 
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  #11  
Old 08-08-2014, 05:28 PM
Ivory Ivory is offline
Planar Protector


Join Date: Apr 2014
Posts: 1,019
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People like something to do.....when they don't have something to do, they get bored.

But not just something to do, something that makes them feel like they overcame something (and "earned" what they have). Something that feels like an achievement and is worthwhile. That is why when you tell a bunch of 60's "hay, want to go clear hate with one group? [You must be logged in to view images. Log in or Register.]"....a lot of them actually find it fun (even if they are already geared out). The "achievement" is doing something challenging in the game (which, is just one of many things everquest offers "to do").

Levels, gear, plat from farming or selling.....doing challenging dungeons or raids....heck, even saving someone with a teleport to help them with a corpse recovery. These are all different things "to do" and mini achievements.

Taking away some of the stuff for people to do isn't the answer to making people less bored.

We want to give people MORE stuff to do....more challenges, and more feeling like they are achieving things.

This is why you don't get the same satisfaction out of leveling a twink to level 10 as you do a new character on a new server to level 10.

Yea, both have the shared achievement of "levels"...but on the fresh character, you also have a lot of achievements in overcoming newbie equipment and buying bags and a host of other micro-achievements that keep players on an achievement high.

You are thinking about things backwards. You are focusing in on ONE possible thing for people to do (raiding and gearing at level 60)....and cutting out the rest of the game.

Right now, on such an old server....a lot of the "stuff to do" achievements are being eaten up by a broken economy. Doing the quest (for example) for an electrum-bladed wakizashi or burning rapier doesn't give the same sense of achievement on this server as it would in a different environment...because it is so weak compared to easily available higher level loot. That is 2 less things "to do" and have fun with.

That is why a lot of people are bored. Because the only thing "to do" is get exp or high end raid (high end raid being horribly overcrowded). That means the only real thing to do is grind exp (instead of feeling achievement in leveling alts or getting more equipment).

But, if you are already high level....suddenly you don't even really have grinding exp as a thing to do (since there is no reason to get higher level, since even if you do high end raiding is broken, and high end loot is over farmed....which only leaves plat farming to try and get better loot).

Everquest is a pretty fun game with a lot of challenge (isn't that why people get excited about playing classic over live? Because it is more of a challenge?).

Right now, the server isn't offering that challenge. It is like a billionaire longing for the exciting days of starting and building their first company.
 


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