Quote:
Originally Posted by Zaela
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Yeah. Made a quick little tool for it this morning. Something I'd meant to do at some point before, but never had an excuse. Especially with all the hoops WLD format makes you jump through...
S3D Model Extracter: download, source. Takes a selected model from a multi-model S3D file and copies all its data into its own individual S3D file so it can be loaded separately.
Could theoretically make zoning slightly faster by separating out individual models for chr.txt file loading. The way it's set up means the client would have to process most of the file even when it only wants 1 out of 16 models in it or whatever. Probably more effort than it's worth, though.
Not a perfect tool since some models use animations from different models (e.g. GOL uses GIA animations) but doesn't indicate that in any reliable way in the data itself, as far as I know. Hardcoded stuffs. May be bugs etc etc too.
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I think I may be in love with you right now. Only way I could know for sure is if you're also a cute pixel-elf. Known for awhile what would have to be done to be able to pick and choose but never had the know-how or tools to do it. You're a lifesaver <3. Gonna work on this a bits later when I'm not exhausted and will update the Luclin model guide so that people may continue crying about their opinions of what does and doesn't look good because tears sustain me!