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  #11  
Old 08-04-2014, 09:45 PM
Syft 2.0 Syft 2.0 is offline
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Join Date: Jul 2014
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The goal is to make it better.

I can see what they were trying to do. But some cases like when a nuke has a stun component, its getting a double bonus to land.

The special spells should not get extra bonuses, that are cummulative. Looks like part of the problem.

H
Yea duel spells(stun+dmg) get double resist checks to fail not bonus's. It helps when you had players that actually pvp'd during these Era's to tell you how the spell settings should go.

1. Bard epic is still amplifying brusco's bombastic bellows giving a longer duration stun then a t-staff that is landing on people with 150+ mr which is less classic than warsong gulch.

2. Your spells with knockbacks I.E. Shock of lightning, mage magic nukes, necro poison bolts are set to about 25% effectiveness of live. People should not auto regain 75% of the time, takes 99% of the skill out of any caster class that has to time interrupts.

3. Vexing Mordania still shows no graphics on buff bar. Lighting bolt 16 lvl wizard spell still has no 1 sec stun attached.

And the list goes on and on, but it's not like i haven't posted all these before Numerous times! and it's not like it would require more than a digit change in spell tables to correct most of them.
 


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