Quote:
Originally Posted by Zulzephur - Tarew Marr
[You must be logged in to view images. Log in or Register.]
No.
1) Server costs and adding a new server, and splitting population by a bit won't help things. You want a full community, right?
2) No/less trading, making everything no drop; also adds to cutting down player interaction, EC fun, etc. Then again, people may work/group more often in result of this may, which would increase player interaction.
|
1. I'd just toss variables/intangibles like costs and community out the window. Any ideas presented in this thread won't happen unless someone spins a brand new project up and puts in thousands of hours of work.
2. I believe you'd still see a trading community around MQs and tradeskills. It would shift focus onto parts of the game which haven't been a focus in years due to min/maxing.
To support your "no" though, this proposed rule-set is pretty hardcore (people naturally want things without having to do the work themselves) and wouldn't ever have the interest level of Blue.