To answer the OP's question, that would generally be considered two camps but keep in mind, the server staff doesn't really recognize 'camps' as such, though we do realize they exist and often try to let players figure out their own camps. So if you come across a player who doesn't mind you holding two 'camps' as one, that's fine with us. Or if a certain spot is universally accepted to be a 'camp', we are usually going to follow that guideline.
We allow the camp rules here to be pretty flexible so that players can work with each other when issues come up. Everything that Chest (arsenalpow) has said in this thread is accurate and helpful, so I'd go back and re-read his posts if you haven't already! The rules are quite simple and don't leave a ton of room for lawyering and BS. We tend to lean towards rules that favor the person already camping a spawn, as opposed to allowing a bunch of loopholes for rules lawyers to come and steal camps (which was happening with the old rule set and was a particular pet peeve of mine).
With these new rules I think things are running much more smoothly out in the world of Norrath.
Quote:
Originally Posted by fastboy21
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the thing is that, frequently, if playerA forces playerB to pick then playerA will always pick the mob he knows playerB is after...knowing that he prob has no interest in the other. this essentially forces playerB to leave and come back later, or to sit there and do very little (welcome to classic EQ).
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This drives me nuts, and I've been trying to find a way around it but there really isn't one without getting needlessly complicated. For now "shits classic" is my excuse for leaving it that way =P