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#10
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As long as I can keep my reaper and recharge then heh. For me though, on the other hand, such a cool thing is breaking the boundaries of what a rule set imposes upon you when it comes to games like these. I feel like its coming up with some sweet combo's in magic the gathering where you combine white cards with red cards to make some hilarious and powerful fun result. A Shaman that can charm with rechargeable puppet-srings is OP yes, but so cool - and quite a thing to work towards! It's like once you get there you're some awesome super cool hybrid red mage class made up entirely by emergent gameplay. And you can play how you want you can be a paladin that chan charm named mobs to do things for fun. I think thats cool, and encapsulates the freedom of what EQ and classic MMO's really were, a play how you feel type of thing. I feel like too many rules that restrict exploitative emergent gameplay is what makes modern MMO's less fun than EQ. I'm not saying everyone has to feel the same way, but that's just my opinion. [You must be logged in to view images. Log in or Register.] And on a side note, raiding is basically a time card nonsense thing you just go to get loot and leave. Soulfires arnt what make raiding feel stupid on this server - I've seen 1 soulfire click on 1 raid mob in half a year. If you want to make raids feel more like classic, since we're all so damn smart and good at this game - increase the HP by like 500% of every raid mob every every year or time someone kills the final boss an expansion or something creative like that. Watching CT get downed in 20 seconds by an average group is pretty dumb [You must be logged in to view images. Log in or Register.] Again thats just my opinion [You must be logged in to view images. Log in or Register.] | |||
Last edited by iruinedyourday; 07-23-2014 at 04:42 PM..
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