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![]() It seems like whenever an NPC does any damage to the mob even if it is only one round, and I did the other 95% of the damage... the mob will die and leave no corpse and yield no EXP.
From what I recall, atleast I know it has functioned on Live for quite some time... perhaps it didn't originally if so disregard this but I believe it did, that if you did 1 point of damage OVER the 50% of the mobs HP you got kill credit even if an NPC finishes off the last 49%. | ||
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