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#18
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Why are you pointing to a money chart as if that equals skill in gaming, Kergan?
Also, there are different skills in gaming. Things like Magic: the Gathering are purely cognitive, whereas shooters and other games aren't as much about that and instead also measure physical aim/reflexes/how quickly and constantly you can click buttons or a movement pad. Then you have things like Guild Wars 1, the best PvP game ever, which combines the cognitive "deck building" and decision-making of Magic the Gathering with real-time play and extensive teamwork. Everquest PvP has some things in common with Guild Wars 1. All spell casters have a "skill bar" of 8 skills, so you need to make decisions before the fight about exactly what you want on your skill bar. There are many classes to choose from, so you also have to think about your team composition, and once you get into the fight there is the melee/caster/debuff/healer dynamic happening. Everquest PvP is extremely primitive compared to Guild Wars 1 PvP, of course, but the greater focus of this style of gameplay for Red99 is actually to improve the entire game as a whole. If you limit the amount of people per guild who are able to compete for these "Best of the Best" prizes (which should be hard-to-acquire PvE items), then we would see a greater number of guilds in the game. There wouldn't be as much incentive to form the giant zerg guilds, because the players wouldn't be getting the benefits. With zerg guilds extinct, the entire game would become more involving for everyone. The PvE side would become more of an actual game again, because you'd have less people to use and would need to actually put more thought and strategy into fights, and World-based PvP would become much more constant and exciting.
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