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#11
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Quote:
feerrott specs, ineffecient and asshole to quad specs when they're more designed for classes such as a single target class, I.E. necro misty thicket, don't want to ruin my faction and most guards are green freeport, why the hell do i want to ruin my faction rathe mountains, hill giants are shit because of their HP south karana is green. butcherblock, dwarves are camped and mostly too spread out emerald jungle, mobs are too close together with very little in terms of ideal quadding spots with no pathers, also many resists on snares which increases running around and kiting back into a solid range for AOE and increasing chances of running into an additional mob. burning woods, at 42, you must be fucking stupid dreadlands, yeti area/snow area, there is a bug where if you run 2 feet up a cliff, you get an error message of "mob is too far away" even though it's easily within melee hitting distance of you, by karnors, too many resists as all mobs are even/yellow FM, too much caster aggro, giants are mostly camped with levels/hp varying highly. CoM, Com is camped, and not an ideal quadding location, you would never be able to hold onto a camp as a wizard quadding due to there being too many mobs, this suggestion has convinced me that you're retarded. Firionia vie greens out 95% of the mobs at 42, there's 3 snarlers and 1 growler that con dark blue until 44. It becomes quite a boring grind especially when lately there's been normally 3 quad kiters and 1 group there. Next retarded suggestion on a leveling area, please. | |||
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