Project 1999

Go Back   Project 1999 > Server Issues > Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-03-2010, 01:00 AM
Tokum-6n0m3 Tokum-6n0m3 is offline
Kobold


Join Date: Aug 2010
Posts: 151
Default Warrior Agro----

Ok unlike a lot of other post I see im not complaining about taunt, it seems very close to what i remember of live back in 99....however my problem is this...

Everyone on this server swears by proc weapons for agro (and yes in live proc weapons were better then non-procing weapons) HOWEVER I can clearly remember playing on my warrior pre-kunark on live with no Fbss, mostly bronze, and 2 decent (6/22 no proc) weapons at lvl 25 and being able to hold agro with relative ease. On here I can have 2 obsidian shards a Fbss full suit of crafted and at lvl25 im having to FIGHT MY ASS OFF to obtain agro unless i get a proc or 2.......

Also from my understanding of raiding later on (on this server), a warrior HAS to have 2yaks to have ANY chance of holding agro, this as stated before was something on live that people preferred but there were plenty of cases of warriors using 2 fast weapons such as thullian claws, and electric bladed wakusi (or however its spelled) and holding agro ALMOST as good as the tanks with 2 yaks......I will admit that a warrior with 2 yaks did hold agro better then the warrior using non-proc fast weapons, however on this server the warrior with the fast weapons will generate little to no agro at all.........this seems severely broke to me.

Now you can blame this on DPS that don't wait to dps but Ive had healers pull agro off me with a single heal and the mob already at 60% cause I had yet to proc with a weapon (this case it was just me and the healer,so i had done 40% of dmg already to the mob) this was another clue to me.

I know a lot of people complain about taunt being broke being the reason warriors are broken and where as it might not work like it does currently in live, it seems to work just like it did in classic....

I think the reason people feel like its broke is cause they're playing the same class they did back then, using the same fast/dps based weapons that gave them "good enough" agro back in the day, just arn't cutting it anymore. Because to them the dps output seems the same, they assume the threat generated is the same......so only answer is= taunt must be broke.

I feel like some hidden threat modifier that affects EVERY hit a warrior makes, is missing from the equation or its set to low.....

Maybe im wrong, but something definitely FEELS wrong to me.....worth looking into......hope everyone doesn't flame me to bad for this :x
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:19 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.